SUSANN BAUMGART

Environment Artist

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The advertisement I made for the "Pump It" bottle.

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This innovative drinking bottle is for sportsmen. You can pump the water in your mouth. Concept by Anastasia Mc Hugh.

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A soapholder for regular 100g soaps. The source of inspiration are the Hanging Gardens of Babylon. On the right side you can see the real acrylic-based object, made with 3D printing technique.

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A ring I modeled to check out the 3D printing. Unfortunately it doesn't work because it has too small details they told me.

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Here is my 4th semester thesis. The task was to create a corridor, the style was up to us. This is my interpretation of a sci-fi underground corridor.
All together 6483 polys.

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I used walltiles to save UV space and built highpoly meshes for baking, this tile has just 198 tris.

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This is a color and light experiment.

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all:20748 tris // one stone:172 tris / one fern:308 tris / roots:723 / puddle:2 tris

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Here you can see an asset for the studentproject CCM. This habitable biosphere is placed in the middle of the battlefield and has been destroyed within the last conflict.

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Both were rendered in Maya. All you can see has 3662 tris // tower:1141 tris / destroyed bridge:729 tris; one container:44 tris

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Just another ingame screenshot.

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This is the main base of each player in CCM.It gets dropped within the orbit and builds up while it's landing. If the enemy captures this device, you have lost the game.

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Yes we did it too. The Highpoly were done with Mudbox during a modeling-lesson.

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This is a reservoir I made for the Games Academy project CCM.

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Just some stairs.

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Here we learned an other plantmodeling pipeline. We grew ivy with a 3ds max plugin, rendered some branches and made a sheet with different textures. After that we normally created planes and composed them.

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This puddle decal(2 tris) was baked from an Highpoly Mesh(Mudbox).

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These plants are low poly (fern:532 tris; branch:248 tris; bush:1393 tris) and made with classic modeling techniques - no Speedtree ;)